Java Program to Develop Programming Working with Graphics

Aim:

Develop Programming Working With Graphics.

Procedure:

  • Step 1: Open a New Java Application on Netbeans Editor.
  • Step 2: Open Netbeans Ide, Choose File -> new Project.
  • Step 3: New Open a New Project and Choose a Java Application.
  • Step 4: Add a Coding on Coding Windows Using Getter Setter Method.
  • Step 5: Run the Index Page and Verify the Result Page.
  • Step 6: Save the Project (Ctrl+s).
  • Step 7: Run the Project (F5).

Program:

package ex3;
import java.awt.*;
import java.applet.Applet;
public class Ex3 extends Applet {
 public void paint(Graphics g){
g.setColor(Color.red);
g.drawString("Welcome",50, 50);
g.drawLine(20,30,20,300);
g.drawRect(70,100,30,30);
g.fillRect(170,100,30,30);
g.drawOval(70,200,30,30);

g.setColor(Color.pink);
g.fillOval(170,200,30,30);
g.drawArc(90,150,30,30,30,270);
g.fillArc(270,150,30,30,0,180);

}
}
/*<applet code="GraphicsDemo.class" width="300" height="300"> */

Output:

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