Python to Tic Tac Toe AI Game with Full Source Code For Beginners

Adding a simple AI to the Tic-Tac-Toe Game:

3 Modes:

  • Player vs. Player (2 – player mode)
  • Player vs. AI (1 – player mode)
  • AI vs. AI (for fun)

Source Code:

tic-tac-toe-AI.py

####	TIC TAC TOE    ####

#START;


#FUNCTIONS;

def default():
	#To be printed as Default;
    print("\nWelcome! Let's play TIC TAC TOE!\n")


def rules():
    print("The board will look like this!")
    print("The positions of this 3 x 3 board is same as the right side of your key board.\n")
    print(" 7 | 8 | 9 ")
    print("-----------")
    print(" 4 | 5 | 6 ")
    print("-----------")
    print(" 1 | 2 | 3 ")
    print("\nYou just have to input the position(1-9).")


def play():
	#Asking if the player is ready;
    return input("\nAre you ready to play the game? Enter [Y]es or [N]o.\t").upper().startswith('Y')


def names():
    #Player names input;
    
    p1_name=input("\nEnter NAME of PLAYER 1:\t").capitalize()
    p2_name=input("Enter NAME of PLAYER 2:\t").capitalize()
    return (p1_name, p2_name)


def choice():
    #Player choice input;
    p1_choice = ' '
    p2_choice = ' '
    while p1_choice != 'X' or p1_choice != 'O':          #while loop; if the entered value isn't X or O;
        
        #WHILE LOOP STARTS

        p1_choice = input(f"\n{p1_name}, Do you want to be X or O?\t")[0].upper()
        #The input above has [0].upper() in the end;
        #So the user can enter x, X, xxxx or XXX; the input will always be taken as X;
        #Thereby, increasing the user input window;

        if p1_choice == 'X' or p1_choice == 'O':
            #if entered value is X or O; get out of the loop; 
            break
        print("INVALID INPUT! Please Try Again!") 
        #if the entered value isn't X or O, re-run the while loop;

        #WHILE LOOP ENDS
    #Assigning the value to p2 and then diplaying the values;
    if p1_choice == 'X':
        p2_choice = 'O'
    elif p1_choice == 'O':
        p2_choice = 'X'
    
    return (p1_choice, p2_choice)



def first_player():
    #This function will randomly decide who will go first;
    import random
    return random.choice((0, 1))


def display_board(board, avail):
    print("    " + " {} | {} | {} ".format(board[7],board[8],board[9]) + "            " + " {} | {} | {} ".format(avail[7],avail[8],avail[9]))
    print("    " + "-----------" + "            " + "-----------")
    print("    " + " {} | {} | {} ".format(board[4],board[5],board[6]) + "            " + " {} | {} | {} ".format(avail[4],avail[5],avail[6]))
    print("    " + "-----------" + "            " + "-----------")
    print("    " + " {} | {} | {} ".format(board[1],board[2],board[3]) + "            " + " {} | {} | {} ".format(avail[1],avail[2],avail[3]))


def player_choice(board, name, choice):
    position = 0
    #Initialising position as 0^; so it passes through the while loop; 
    while position not in [1,2,3,4,5,6,7,8,9] or not space_check(board, position):
        position = int(input(f'\n{name} ({choice}), Choose your next position: (1-9) \t'))
        
        if position not in [1,2,3,4,5,6,7,8,9] or not space_check(board, position) or position == "": 
            #To check whether the given position is in the set [1-9] or whether it is empty or occupied;
            print(f"INVALID INPUT. Please Try Again!\n")   
    print("\n")        
    return position


# THIS IS THEFUNCTION WHERE AI IS ADDED:
def CompAI(board, name, choice):
    position = 0
    possibilities = [x for x, letter in enumerate(board) if letter == ' ' and x != 0]
    
    # including both X and O, since if computer will win, he will place a choice there, but if the component will win --> we have to block that move
    for let in ['O', 'X']:
        for i in possibilities:
            # Creating a copy of the board everytime, placing the move and checking if it wins;
            # Creating a copy like this  and not this boardCopy = board, since changes to boardCopy changes the original board;
            boardCopy = board[:]
            boardCopy[i] = let
            if(win_check(boardCopy, let)):
                position = i
                return position

    openCorners = [x for x in possibilities if x in [1, 3, 7, 9]]
    
    if len(openCorners) > 0:
        position = selectRandom(openCorners)
        return position

    if 5 in possibilities:
        position = 5
        return position

    openEdges = [x for x in possibilities if x in [2, 4, 6, 8]]
    
    if len(openEdges) > 0:
        position = selectRandom(openEdges)
        return position



def selectRandom(board):
    import random
    ln = len(board)
    r = random.randrange(0,ln)
    return board[r]


def place_marker(board, avail, choice, position):
    #To mark/replace the position on the board list;
    board[position] = choice
    avail[position] = ' '


def space_check(board, position):
    #To check whether the given position is empty or occupied;
    return board[position] == ' '


def full_board_check(board):
    #To check if the board is full, then the game is a draw;
    for i in range(1,10):
        if space_check(board, i):
            return False
    return True


def win_check(board, choice):
    #To check if one of the following patterns are true; then the respective player has won!;
    
    #HORIZONTAL CHECK;
    return ( 
       ( board[1] == choice and board[2] == choice and board[3] == choice )
    or ( board[4] == choice and board[5] == choice and board[6] == choice )
    or ( board[7] == choice and board[8] == choice and board[9] == choice )
    #VERTICAL CHECK;
    or ( board[1] == choice and board[4] == choice and board[7] == choice )
    or ( board[2] == choice and board[5] == choice and board[8] == choice )
    or ( board[3] == choice and board[6] == choice and board[9] == choice )
    #DIAGONAL CHECK;
    or ( board[1] == choice and board[5] == choice and board[9] == choice )
    or ( board[3] == choice and board[5] == choice and board[7] == choice )  )

def delay(mode):
    if mode == 2:
        import time
        time.sleep(2)

def replay():
    #If the users want to play the game again?
    return input('\nDo you want to play again? Enter [Y]es or [N]o: ').lower().startswith('y')





#MAIN PROGRAM STARTS;

print("\n\t\t NAMASTE! \n")
input("Press ENTER to start!")

default()
rules()


while True:
    ####################################################################################
    
    #Creating the board as a list; to be kept replacing it with user input;
    theBoard = [' ']*10
    
    #Creating the available options on the board:
    available = [str(num) for num in range(0,10)] # a List Comprehension
    #available = '0123456789'
    


    print("\n[0]. Player vs. Computer")
    print("[1]. Player vs. Player")
    print("[2]. Computer vs. Computer")
    mode = int(input("\nSelect an option [0]-[2]: "))
    if mode == 1:
        #Asking Names;
        p1_name, p2_name = names()
        # Asking Choices; Printing choices; X or O;
        p1_choice, p2_choice = choice()
        print(f"\n{p1_name}:", p1_choice)
        print(f"{p2_name}:", p2_choice)

    elif mode == 0:
        p1_name = input("\nEnter NAME of PLAYER who will go against the Computer:\t").capitalize()
        p2_name = "Computer"
        # Asking Choices; Printing choices; X or O;
        p1_choice, p2_choice = choice()
        print(f"\n{p1_name}:", p1_choice)
        print(f"{p2_name}:", p2_choice)
    
    else:
        p1_name = "Computer1"
        p2_name = "Computer2"
        p1_choice, p2_choice = "X", "O"
        print(f"\n{p1_name}:", p1_choice)
        print(f"\n{p2_name}:", p2_choice)


    
    #Printing randomly who will go first;
    if first_player():
        turn = p2_name
    else:
        turn = p1_name

    print(f"\n{turn} will go first!")
    
    #Asking the user, if ready to play the game; Output will be True or False;
    if(mode == 2):
        ent = input("\nThis is going to be fast! Press Enter for the battle to begin!\n")
        play_game = 1
    else:
        play_game = play()   
    
    while play_game:
        
        ############################
        #PLAYER1
        if turn == p1_name:
            
            #Displaying the board;
            display_board(theBoard, available)

            #Position of the input;
            if mode != 2:
                position = player_choice(theBoard, p1_name, p1_choice)
            else:
                position = CompAI(theBoard, p1_name, p1_choice)
                print(f'\n{p1_name} ({p1_choice}) has placed on {position}\n')
            
            #Replacing the ' ' at *position* to *p1_choice* in *theBoard* list; 
            place_marker(theBoard, available, p1_choice, position)
            
            #To check if Player 1 has won after the current input;
            if win_check(theBoard, p1_choice):
                display_board(theBoard, available)
                print("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~")
                if(mode):
                    print(f'\n\nCONGRATULATIONS {p1_name}! YOU HAVE WON THE GAME!\n\n')
                else:
                    print('\n\nTHE Computer HAS WON THE GAME!\n\n')
                print("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~")
                play_game = False
                
            else:
                #To check if the board is full; if yes, the game is a draw;
                if full_board_check(theBoard):
                    display_board(theBoard, available)
                    print("~~~~~~~~~~~~~~~~~~")
                    print('\nThe game is a DRAW!\n')
                    print("~~~~~~~~~~~~~~~~~~")
                    break
                #If none of the above is possible, next turn of Player 2;    
                else:
                    turn = p2_name
                    
                    
        ############################
        #PLAYER2            
        elif turn == p2_name:
            
            #Displaying the board;
            display_board(theBoard, available)

            #Position of the input;
            if(mode == 1):
                position = player_choice(theBoard, p2_name, p2_choice)
            else:
                position = CompAI(theBoard, p2_name, p2_choice)
                print(f'\n{p2_name} ({p2_choice}) has placed on {position}\n')
            
            #Replacing the ' ' at *position* to *p2_choice* in *theBoard* list; 
            place_marker(theBoard, available, p2_choice, position)
            
            #To check if Player 2 has won after the current input;
            if win_check(theBoard, p2_choice):
                display_board(theBoard, available)
                print("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~")
                if(mode):
                    print(f'\n\nCONGRATULATIONS {p2_name}! YOU HAVE WON THE GAME!\n\n')
                else:
                    print('\n\nTHE Computer HAS WON THE GAME!\n\n')
                print("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~")
                play_game = False
                
            else:
                #To check if the board is full; if yes, the game is a draw;
                if full_board_check(theBoard):
                    display_board(theBoard, available)
                    print("~~~~~~~~~~~~~~~~~~")
                    print('\nThe game is a DRAW!\n')
                    print("~~~~~~~~~~~~~~~~~~")
                    break
                #If none of the above is possible, next turn of Player 2;       
                else:
                    turn = p1_name
        
                    
    #If the users want to play the game again?                
    if replay():
        #if Yes;
        continue
    else:
        #if No;
        break
        
    ####################################################################################
    
print("\n\n\t\t\tTHE END!")



#END    Code language: PHP (php)

Demo:

  • The board will be printed out every time a player makes a move.
  • The board will look like this! The position of this 3 x 3 board is the same as the keypad on the right side of your keyboard.
  • You just have to input the position(1-9).

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